![]() Apart from bringing a bigger sense of scale to most of the battles in the game, it also helps strike a balance between each campaign map (via a varying population cap) whilst also differentiating itself from the previous two games - mostly for the better. This leads to the introduction of various infantry squads and even tank units that are able to fight alongside your heroes as you make your way through each map. What this means is that in addition to the main squad of heroes, who players can still deck out with sweet loot and spend experience points on new skills, players will also be given a population cap that allows reinforcements of various units throughout each map at strategic locations. The second change that, although implemented fairly well, and is undoubtedly a great addition to the game, is the re-introduction of more RTS-y elements whilst streamlining the more RPG-y aspects of the game. Which overall is quite a good change of pace, as the relatively short nature of the campaign does lend itself some replayability, thanks in part mostly due to the differences between each race. ![]() The change here is not in introducing a huge sprawling campaign or a story spread across numerous acts and races, but instead simply giving the player for the first time the ability to play through the campaign as a different race outside of the Space Marines. The fine print in this case is the fact that although the campaign can be tackled with each race and with it, give players access to quite a considerable number of distinct units and skills to use, it does so via keeping the same levels across each race’s campaign, with minor adjustments. From constant wars between Space Marines, Space Orks, and Space Elves through to entire planetary destruction via what the Imperial Guard call ‘Exterminatus’ to even some sort of ancient space demon resurrection ritual – this little corner of the galaxy ain’t exactly friendly.Īs the second annual stand-alone expansion to the Dawn of War II brand, Retribution keeps up the tradition of bloody and brutal battles, but also brings with it some notable and some questionable changes.įirst up is the ability to play the main campaign as each of the six races, which immediately makes one scream out “awesome sauce”, as many prospective buyers do before they read the fine print. Or put it this way, even after a decade you still wouldn’t want to live in sub-sector Aurelia. It’s hard to remember exactly, but according to the prologue it seems that ten years have passed since Chaos Rising, and sub-sector Aurelia “remains in turmoil” with all races of the Warhammer 40K universe fighting, killing, maiming, and hurting each other en masse. Last time we checked in with Aurelia, the Space Marines were fighting the forces of Chaos (in the first Dawn of War II expansion, Chaos Rising), and in the process sort of saving the day - or not.
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